Large City: Unvosh Ji̊ Qi̊v

Unvosh Ji̊ Qi̊v

Unvosh Ji̊ Qi̊v
Example Tauran architecture.
StateDaland
ProvenceÀbíhbwip Provence
Sub ProvenceVèpfaù County
RegionDlzilziuqo Brush
Founded1679
Community LeaderLord Nikh́a
Area97 km2 (38 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3372 m (11062 ft)
Average Yearly Precipitation142 cm/y (55 in/y)
Population22946
Population Density236 people per km2 (603 people per mi2)
Town AuraChronomancy
Naming
Native nameUnvosh Ji̊ Qi̊v
Pronunciation/un/ /voʃ/
Direct Translation[chalk] [rugged]
Translation[Not Yet Translated]

Unvosh Ji̊ Qi̊v (/un/ /voʃ/ [chalk] [rugged]) is a subtropical Large City located in Vèpfaù County, Àbíhbwip Provence, within the Daland.

The name Unvosh Ji̊ Qi̊v is derived from the Sylvin language, as Unvosh Ji̊ Qi̊v was founded by Nikh́a, who was culturaly Tauran.

Climate

Unvosh Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Unvosh Ji̊ Qi̊v receives an average of 142 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Unvosh Ji̊ Qi̊v covers an area of nearly 97 km2 (38 mi2), and an average elevation of 3372 m (11062 ft) above sea level.

Overview

Unvosh Ji̊ Qi̊v was founded durring the late 18th century in early fall of the year 1679, by Nikh́a. The establishment of Unvosh Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Nikh́a electing to pay people to resettle in Unvosh Ji̊ Qi̊v.

Unvosh Ji̊ Qi̊v was built using the conventions of Tauran durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Unvosh Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Unvosh Ji̊ Qi̊v is buildings are arranged arround a network of premissive canals streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Unvosh Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unvosh Ji̊ Qi̊v's unusual though effective defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A quick look in any direction shows Unvosh Ji̊ Qi̊v is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Unvosh Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Unvosh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Unvosh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Unvosh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Unvosh Ji̊ Qi̊v's parks.

Unvosh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Unvosh Ji̊ Qi̊v.

Unvosh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Unvosh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Unvosh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Unvosh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Unvosh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Unvosh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Unvosh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Unvosh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Unvosh Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Unvosh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Unvosh Ji̊ Qi̊v's grid is powered by mana accumulators.

Unvosh Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Unvosh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Unvosh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Unvosh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Unvosh Ji̊ Qi̊v's natural decorations nor waterways.

Unvosh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Unvosh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Unvosh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Unvosh Ji̊ Qi̊v, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Unvosh Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Unvosh Ji̊ Qi̊v there is no wind.

The Soulsliver near Unvosh Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Unvosh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Conjuration energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 60
  • Farm Laborer: 127
  • Hunters: 95
  • Milk Maids: 60
  • Ranchers: 29
  • Ranch Hands: 59
  • Shepherds: 57
    • Farmland: 93160 m2
    • Cattle and Similar Creatures: 5736
    • Poultry: 68838
    • Swine: 4589
    • Sheep: 229
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2294

Craftsmen

  • Arms and Toolmakers: 47
  • Blacksmiths: 53
  • Bookbinders: 30
  • Buckle-makers: 30
  • Cabinetmakers: 55
  • Candlemakers: 88
  • Carpenters: 72
  • Clothmakers: 60
  • Coach and Harness Makers: 23
  • Coopers: 62
  • Copper, Brass, Tin, Zinc, and Lead Workers: 33
  • Copyists: 21
  • Cutlers: 19
  • Fabricworkers: 50
  • Farrier: 139
  • Furriers: 14
  • Glassworkers: 84
  • Gunsmiths: 48
  • Harness-Makers: 21
  • Hatters: 47
  • Hosiery Workers: 16
  • Jewelers: 25
  • Leatherwrights: 54
  • Locksmiths: 22
  • Matchstick makers: 37
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 28
  • Paper Workers: 34
  • Plasterers: 30
  • Pursemakers: 40
  • Roofers: 23
  • Ropemakers: 23
  • Rugmakers: 21
  • Saddlers: 43
  • Scabbardmakers: 48
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 22
  • Shoemakers: 21
  • Soap and Tallow Workers: 70
  • Tailors: 148
  • Tanners: 28
  • Upholsterers: 32
  • Watchmakers: 30
  • Weavers: 63
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 16
  • Arcana Sellers: 16
  • Beer-Sellers: 30
  • Booksellers: 35
  • Butchers: 57
  • Chandlers: 57
  • Chicken Butchers: 59
  • Entrepreneurs: 24
  • Fine Clothiers: 55
  • Fishmongers: 57
  • Florists: 13
  • Potion Sellers: 39
  • Resellers: 91
  • Spice Merchants: 32
  • Wine-sellers: 44
  • Wheelwright: 37
  • Woodsellers: 22

Service workers

  • Bakers: 114
  • Barbers: 101
  • Coachmen: 34
  • Cooks: 104
  • Doctors: 50
  • Gamekeepers: 34
  • Grooms: 19
  • Hairdressers: 79
  • Healers: 70
  • Housekeepers: 71
  • Housemaids: 134
  • House Stewards: 67
  • Inns: 22
  • Laundry maids: 41
  • Maidservants: 76
  • Nursery Maids: 40
  • Pastrycooks: 74
  • Restaurateur: 88
  • Tavern Keepers: 109

Specialized Laborer

  • Ashworkers: 32
  • Bleachers: 21
  • Chemical Workers: 13
  • Coal Heavers: 47
  • In-Town Couriers: 53
  • Long Haul Couriers: 54
  • Dockyard Workers: 45
  • Gas Workers: 11
  • Hay Merchants: 19
  • Leech Collectors: 58
  • Millers: 52
  • Miners: 58
  • Oilmen and Polishers: 35
  • Postmen: 53
  • Pure Finder: 29
  • Skinners: 69
  • Sugar Refiners: 13
  • Tosher: 35
  • Warehousemen: 81
  • Watercarriers: 49
  • Watermen, Bargemen, etc.: 67

Skilled Laborers

  • Accountants: 30
  • Alchemist: 35
  • Clerk: 43
  • Dentists: 23
  • Educators: 59
  • Engineers: 32
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 27
  • Professors: 10
  • Scientists: 17
  • Wizards: 10

Civil Servants

  • Adventurers: 21
  • Bankers: 31
  • Civil Clerks: 49
  • Civic Iudex: 25
  • Consultants: 15
  • Exorcist: 50
  • Fixers: 27
  • Kami Clerk: 47
  • Landlords: 41
  • Lawyers: 27
  • Legend Keepers: 35
  • Militia Officers: 176
  • Monks, Monastic: 79
  • Monks, Civic: 71
  • Historian, Oral: 49
  • Historian, Textual: 27
  • Policemen, Sheriffs, etc.: 60
  • Priests: 91
  • Rangers: 29
  • Rat Catchers: 36
  • Scholars: 37
  • Spiritualist: 44
  • Slayers: 13
  • Storytellers: 89
  • Military Officers: 81

Cottage Industries

  • Brewers: 65
  • Comfort Services: 88
  • Enchanters: 25
  • Herbalists: 25
  • Jaminators: 79
  • Needleworkers: 74
  • Potters: 37
  • Preserve Makers: 65
  • Quilters: 34
  • Seamsters: 104
  • Spinners: 69
  • Tinker: 25
  • Weaver: 58

Artists

  • Actors: 24
  • Architects: 9
  • Bards: 34
  • Costumers: 13
  • Dancers: 26
  • Drafters: 14
  • Engravers: 19
  • Fine Furniture Carpenters: 11
  • Glaziers: 23
  • Inlayers: 22
  • Musicians: 69
  • Painters, Art: 11
  • Playwrights: 24
  • Sculptors, Art: 20
  • Wood Carvers: 76
  • Writers: 76

Produce Industries

  • Butter Churners: 81
  • Canners: 71
  • Cheesmakers: 71
  • Ice Merchants: 10
  • Millers: 47
  • Picklers: 38
  • Smokers: 29
  • Stockmakers: 25
  • Tobacconists: 36
  • Tallowmakers: 54

8612 of Unvosh Ji̊ Qi̊v's population work within a Foundational Occupation.

13646 of Unvosh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 688 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Unvosh Ji̊ Qi̊v's local festivals commemorates this miracle.

History